Sunday, May 1, 2011
Then using any kind of flashcards you want, you have the student identify the concept. It could be staff notes, chords, keys, musical vocabulary, rhythm, etc. . Teachers could even use spelling words, addition problems, the possibilities are endless. If the student fails to identify the concept correctly, they get "Strike One". The student gets two more chances "Strike Two" and then "Strike Three, YOUR OUT!"
If the student correctly identifies the flashcard then they pick a baseball card. The baseball card tells them if they hit a single, double, triple, home run or foul ball.
Single: Advance one base
Double: Advance two bases
Triple: Advance three bases
Home Run: Every token (player) goes home and scores
Foul Ball: Player must identify another card
Play progresses and you can make the game stop when the player hits a certain score or when you have finished the flashcards.
Helpful Tip: I review Staff Notes frequently with this game, so to save time I wrote S, D, T, HR, FB on the back of the flashcards. Students identify the note and then turn the card over to see what they got a S (Single), D (Double), T (Triple), HR (Home Run) or FB (Foul Ball). Now Play Ball!
Reader Suggestion: One of my readers, Jacki, had a great idea to make the single, double, triples and home runs into rhythms. So on the back of her cards she wrote a quarter note (single), half note (double), dotted half note (triple) and whole note (Home Run). You could also use rest or rhythm addition. Thanks for the great idea!
Google Docs: Baseball Game
Google Docs: Baseball Cards